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2021-01-10 <div id="jobDescriptionText" class="jobsearch-jobDescriptionText"><div><b>Job Description</b><br><p>As a Graphics Software Engineer you will be responsible for design, development and delivery of 3D and Compute Compiler for Intel's GPU. Intel Graphics Compiler is a unified compiler across 3D and Compute APIs like DirectX, OpenGL, OpenCL, Vulkan and usage models like 3D, Machine Learning, Deep Learning on multiple operating systems Windows, Linux. Being part of the Intel Graphics Compiler team, support, improve, and maintain current platforms and enable Compiler capabilities on next generation platforms, both integrated and discrete graphics. Work with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in the compiler and applications, implementing software performance improvements, and recommending future hardware &amp; software improvements. Add Tools and Infrastructure for maintaining functional and performance health of the compiler.</p><p></p><p><br><b>Qualifications</b><br></p><p>Minimum Qualifications:</p><p>Pursuing a Masters Degree in Computer Science or related</p><p></p><p>Preferred Qualifications:</p><p>Practical knowledge and application of C/C++ in the area of 3D graphics / Compiler / Computer Architecture /GPGPU would be an added advantage. Knowledge of basic concepts of 3D rendering pipeline using 3D/Compute APIs e.g. DirectX*, OpenGL*, OpenCL*, Vulkan*, etc. would be an added advantage.</p><p></p><b>Inside this Business Group</b><br><p>Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.</p><p><br><b>Other Locations</b><br><br>US, California, Santa Clara</p><p></p><p><br><b>Posting Statement</b><br><br>All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.</p></div><p></p></div> Degree No Preference Full Time 1 or Fewer Years of Experience C, Linux Intel Software Folsom, CA 95630 USA C, Linux Graphics Software Engineer Intern 2021-03-11

Graphics Software Engineer Intern

Intel
Folsom, CA 95630
Full Time
C, Linux
7 days ago
Job Description

As a Graphics Software Engineer you will be responsible for design, development and delivery of 3D and Compute Compiler for Intel's GPU. Intel Graphics Compiler is a unified compiler across 3D and Compute APIs like DirectX, OpenGL, OpenCL, Vulkan and usage models like 3D, Machine Learning, Deep Learning on multiple operating systems Windows, Linux. Being part of the Intel Graphics Compiler team, support, improve, and maintain current platforms and enable Compiler capabilities on next generation platforms, both integrated and discrete graphics. Work with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in the compiler and applications, implementing software performance improvements, and recommending future hardware & software improvements. Add Tools and Infrastructure for maintaining functional and performance health of the compiler.


Qualifications

Minimum Qualifications:

Pursuing a Masters Degree in Computer Science or related

Preferred Qualifications:

Practical knowledge and application of C/C++ in the area of 3D graphics / Compiler / Computer Architecture /GPGPU would be an added advantage. Knowledge of basic concepts of 3D rendering pipeline using 3D/Compute APIs e.g. DirectX*, OpenGL*, OpenCL*, Vulkan*, etc. would be an added advantage.

Inside this Business Group

Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.


Other Locations

US, California, Santa Clara


Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.